Rising Phoenix adaptation on the Tight and Firm Textures:

IMPORTANT NOTES: 
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Since I had to repaint the design manually on top of another set of UVs the design is not a perfect 1:1 match. 
Still it retains the original concept. 

The textures are already set with the GEN3 UVs Layout and the Alpha Mask is applied. 
They are ready to be imported as they are.

WHY LOOSE FILES INSTEAD OF A TTMP OR PMP FILES?
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Because I spent two days trying to figured out how to get the GEN3 Mat working. 
The problem seems to lie within the default GEN3 mtrl which I couldnt make it work as I did with TBSE and BIBO
It can be the GEN3 mat is not still ready or, possibly, the fact that I'm bad. 

KNOWIN ISSUE:
>The original TF mod seems to be broken within Penumbra and I got some weird wetness effect on the mtr.
>Also, visible seams on the neck.
>A part from the strong wetness effect it does work on all Female. 
>Aura Scaless has some weird issue which it could be a diffuse or a normal problem, even if I used a midlander normal.

It is possible it's just a matter to have the right Original TF File where the mtrl is correctly set for DT.
For this reason, I've provided the loose files so whoever is reading this and they are a GEN3 TF user will be able
to port onto GEN3 Layout. 

HOW TO PORT?
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Create a modpack which will have two majour components: (those need to be set BEFORE making the modpack)

>MTRL: 
BIBO+ and TBSE work by adding the g_GlowEmissive within the Shader Constants and changing the Shader Key to EMISSIVE.  

>Normal Texture:
I provided all the Normal texture edited. You need to load those.


FOR MORE EXPERT USERS:
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The Glow information are stored within the Alpha Channel of the normal.
Import the dds file by opening it to see it. 
I've also provided all the mask layers used to make the tatoo. 
Use them at your best.

If you can do the port, please let me know!

Be safe and Happy Modding!! 